Developer Valve briefly spoke on the topic of CS:GO in a recent interview, and expressed irresolution about an International-like event for the game, as well as confirming an eventual port to the Source 2 engine.
Valve have proven to be a company which applies a multi-faceted, holistic approach to its various products and how to grow them. Judging by the success which Dota 2’s The International has on that game’s competitive scene, the developer has previously hinted at a similar event for CS:GO.
However, in a recent interview with IGN, Valve chief Erik Johnson used fairly neutral language to dispel any notions of an upcoming “International-like” tournament being in the pipeline for CS:GO.
“I don’t know that it [a CS:GO International] has to be coming…We’re pretty comfortable with different projects taking different approaches to solve similar problems.
As a company we actually learn more when we do that. If we all point everything in the same direction, we’d have a real blind spot for when we’re screwing up. In some ways, you want to diversify a bunch of decisions across different projects because you zero in on the right answer quickly, as opposed to ‘we have this thing that’s working, everybody do that right now,” Johnson told IGN.
Although the language is somewhat ambiguous and political, it does hint at a current continuation of the majors system while a more ambitious tournament structure is yet to be developed by the company.
Johnson also confirmed the eventual porting of CS:GO to Valve’s Source 2 engine, which has seen its beta release in Dota 2.
The engine is hailed as simplifying content creation (particularly in regards to Valve’s notoriously unstable Hammer editor), and it may fix longer-standing core game issues as well.
Valve’s involvement in the game will see its next appearance at ESL One Cologne on August 20-23, which will have the company’s support in terms of stickers, souvenir drops, and even possibly player signatures.