
Lucifer
- Strength

26 + 3.2 - Agility

11 + 0.9 - Intelligence

16 + 2.1 
Devour
Swallows an enemy unit for a short period of time, digesting it and dealing minor damage. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed.
Scorched Earth
Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucifer's attack and movement speed. Lasts 20 seconds.
LVL? Death
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25.
Doom
The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second. Can be improved by Aghanim's Scepter.
- Scourge
- 0.5 / 0.7
- 53 - 69
- 0.3 / 0.51
- 3.2
- 1.7
- 300
- Instant
- 150 (melee)
- 1800 / 800
The mighty Doom Bringer is a versatile and dangerous foe. His offensive spells are very damaging. LVL? Death allows him to pick off heroes at range, and deals extra damage against heroes of certain levels. The dreaded Doom is one of the most feared spells in the game, and with good reason. Not only does it deal massive damage over time to its target, it also silences them completely for its duration. Although the Doom Bringer is no pushover in physical combat, he lacks any dedicated fighting abilities. Instead, he relies on Devour to feed his appetite for powerful items, and buffs his movement and attack speed with Scorched Earth. With his good income, strong damage spells, and the ability to effectively knock a single enemy hero out of a fight, the Doom Bringer is a formidable opponent in any matchup.
Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started. Devouring the insignificant for his greed while dissipating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who persevere through his wrath die by the agonizing and burning pain of Doom itself.

Devour
- Active
- Unit
- E
Swallows an enemy unit for a short period of time, digesting it and dealing minor damage. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 50
- 30 seconds
- 300
- N/A
- N/A
- Creeps up to level 1
- Gives 10 bonus gold
- 2
- 45
- 25 seconds
- 300
- N/A
- N/A
- Creeps up to level 2
- Gives 20 bonus gold
- 3
- 40
- 20 seconds
- 300
- N/A
- N/A
- Creeps up to level 4
- Gives 30 bonus gold
- 4
- 35
- 15 seconds
- 300
- N/A
- N/A
- Creeps up to level 6
- Gives 40 bonus gold
Notes
• Gives Lucifer the original bounty of the creep, along with the bonus gold corresponding to each level of the skill.
• The less HP a unit had when it was devoured, the less time it will take Lucifer to devour it.
• Everytime Lucifer devours a unit a bar is shown above his head showing the progress of the devouring process.
• Goes through magic immunity.
• You cannot devour ancient, mechanical or flying units.
Scorched Earth
- Active
- Area
- T
Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucifer's attack and movement speed. Lasts 20 seconds.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 60
- 10 seconds
- 800
- 700
- 20 seconds
- Enemy units / Self
- Damages enemies / Heals Lucifer for 1 HP per second. Increases the movement and attack speed of Lucifer by 10%
- 2
- 60
- 10 seconds
- 800
- 700
- 20 seconds
- Enemy units / Self
- Damages enemies / Heals Lucifer for 2 HP per second. Increases the movement and attack speed of Lucifer by 15%
- 3
- 60
- 10 seconds
- 800
- 700
- 20 seconds
- Enemy units / Self
- Damages enemies / Heals Lucifer for 3 HP per second. Increases the movement and attack speed of Lucifer by 20%
- 4
- 60
- 10 seconds
- 800
- 700
- 20 seconds
- Enemy units / Self
- Damages enemies / Heals Lucifer for 4 HP per second. Increases the movement and attack speed of Lucifer by 30%
Notes
• Damage type: magic
LVL? Death
- Active
- Unit
- V
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 85
- 8 seconds
- 600
- N/A
- N/A
- Enemy heroes
- Deals 100 damage. Deals 250 bonus damage if the level of the target is a multiple of 6
- 2
- 105
- 8 seconds
- 600
- N/A
- N/A
- Enemy heroes
- Deals 150 damage. Deals 250 bonus damage if the level of the target is a multiple of 5
- 3
- 125
- 8 seconds
- 600
- N/A
- N/A
- Enemy heroes
- Deals 200 damage. Deals 250 bonus damage if the level of the target is a multiple of 4
- 4
- 145
- 8 seconds
- 600
- N/A
- N/A
- Enemy heroes
- Deals 250 damage. Deals 250 bonus damage if the level of the target is a multiple of 3
Notes
• Damage type: magic (base damage and bonus damage).
• Causes a mini-stun that can effectively interrupt enemy actions.
Doom
- Active
- Unit
- D
The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second. Can be improved by Aghanim's Scepter.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 150
- 160 (90*)
- 650
- N/A
- 12 (14*) seconds
- Enemy units
- Deals 40 (50*) damage per second and fully silences the target
- 2
- 200
- 130 (80*)
- 650
- N/A
- 14 (16*) seconds
- Enemy units
- Deals 60 (70*) damage per second and fully silences the target
- 3
- 250
- 100 (70*)
- 650
- N/A
- 16 (18*) seconds
- Enemy units
- Deals 80 (90*) damage per second and fully silences the target
Notes
• Damage type: magic
• Unlike other silences, Doom prevents the target from using items and disables some passive abilities.
• Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health.
• Can be improved by Aghanim's Scepter (* shows the improved values).



Doom
Doomguard
Doom illu
Lucifer
Lucifer