Tidehunter

Leviathan

  • Strength Leviathan Strength
    22 + 3
  • Agility Leviathan Agility
    15 + 1.5
  • Intelligence Leviathan Intelligence
    16 + 1.7
  • Leviathan

Gush

Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds.

Kraken Shell

Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability removes negative buffs when he has taken significant damage.

Anchor Smash

Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies.

Ravage

Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.

  • Neutral
  • 0.6 / 0.56
  • 47 - 53
  • 0.3 / 0.51
  • 3.1
  • 1.7
  • 310
  • Instant
  • 100 (melee)
  • 1800 / 800

A massive sea monster of incredible strength and toughness, Leviathan is a real tank. Using his Gush skill, he can slow and damage a single target while reducing their armor, allow the Tidehunter and his allies to pummel the target to a pulp. To aid his close combat skills, the Leviathan has a powerful Anchor Smash passive skill, which gives him a chance to unleash a devastating area of effect spin with every attack. A target of Gush who is hit by an Anchor Smash or two is in deep trouble. To protect himself while chasing down and smashing enemies, Leviathan has a second passive: Kraken Shell. This ability reduces all damage from physical attacks by a set number, allowing the Leviathan to wade into combat without fear, ignoring the blows of lesser foes. Kraken Shell also occasionally dispels negative spell effects from Leviathan, making him even more difficult to stop. By far the most feared ability of the Tidehunter is Ravage. This mighty ability allows the Tidehunter to cause immense damage and stun all enemies in a large area around him. This ability is most effective in large team battles, where it is a simple matter to hit the entire enemy team at once with its spikes, setting up the Tidehunter and his allies for an easy victory.

Greatest of the sea giants, Leviathan was sealed away in the aftermath of the war between the Old Gods and the Titans in ancient times. Now released by the Lich King to aid in his crusade against the Sentinel, he cleaves through waves of enemies with his mighty anchor, breaking enemy sieges before they even begin. As terrible a foe on land as he is in water, those who stand before the Tidehunter are swept away in a sea of spikes, eviscerated as he closes in to pulverize those left to receive his wrath.


Gush

  • Active
  • Unit
  • G

Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 12 seconds
  • 700
  • N/A
  • 4 seconds
  • Enemy units
  • Deals 110 damage, slows movement speed by 40% and reduces armor by 2
  • 2
  • 120
  • 12 seconds
  • 700
  • N/A
  • 4 seconds
  • Enemy units
  • Deals 160 damage, slows movement speed by 40% and reduces armor by 3
  • 3
  • 120
  • 12 seconds
  • 700
  • N/A
  • 4 seconds
  • Enemy units
  • Deals 210 damage, slows movement speed by 40% and reduces armor by 4
  • 4
  • 120
  • 12 seconds
  • 700
  • N/A
  • 4 seconds
  • Enemy units
  • Deals 260 damage, slows movement speed by 40% and reduces armor by 5

Notes

• Damage type: magical




Kraken Shell

  • Passive
  • N/A
  • R

Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability removes negative buffs when he has taken significant damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units
  • Reduces damage received by 7 and removes negative buffs every time 600 damage is taken.
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units
  • Reduces damage received by 14 and removes negative buffs every time 600 damage is taken.
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units
  • Reduces damage received by 21 and removes negative buffs every time 600 damage is taken.
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units
  • Reduces damage received by 28 and removes negative buffs every time 600 damage is taken.

Notes

• Does not prevent damage from towers or magical damage
• Only damage from player owned sources is counted towards buff removal.
• Damage counter for buff removal resets when you don't take player based damage for 6 seconds.




Anchor Smash

  • Passive
  • N/A
  • C

Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 200 (full damage) / 325 (half damage)
  • N/A
  • Enemy units
  • Deals 75 damage
  • 2
  • N/A
  • N/A
  • N/A
  • 200 (full damage) / 325 (half damage)
  • N/A
  • Enemy units
  • Deals 115 damage
  • 3
  • N/A
  • N/A
  • N/A
  • 200 (full damage) / 325 (half damage)
  • N/A
  • Enemy units
  • Deals 155 damage
  • 4
  • N/A
  • N/A
  • N/A
  • 200 (full damage) / 325 (half damage)
  • N/A
  • Enemy units
  • Deals 200 damage

Notes

• Damage type: magical




Ravage

  • Active
  • Instant
  • V

Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 150 seconds
  • N/A
  • 850
  • 1.5 seconds
  • Enemy units
  • Deals 250 damage and stuns for 1.5 seconds
  • 2
  • 225
  • 150 seconds
  • N/A
  • 950
  • 1.8 seconds
  • Enemy units
  • Deals 350 damage and stuns for 1.8 seconds
  • 3
  • 325
  • 150 seconds
  • N/A
  • 1050
  • 2.25 seconds
  • Enemy units
  • Deals 450 damage and stuns for 2.25 seconds

Notes

• Damage type: magical
• Full damage and stun are dealt to invisible units.