Troll Warlord

Jah'rakal

  • Strength Jah'rakal Strength
    17 + 2.2
  • Agility Jah'rakal Agility
    21 + 2.75
  • Intelligence Jah'rakal Intelligence
    13 + 1
  • Jah'rakal

Berserker Rage

Jah'rakal goes berserk, using his throwing axes as melee weapons. He gains bonus damage, movement speed, attack speed, hit points, armor, and the Bash ability, but can only attack at melee range.

Blind

A searing light blinds the vision of a target enemy unit, making it miss on some attacks.

Fervor

When Jah'rakal engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Jah'rakal gains understanding of the prey's defenses, and guides each strike with greater ease than the last.

Battle Trance

Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 3 seconds on Jah'rakal.

  • Sentinel
  • 0.3 / 0.3
  • 38 - 56
  • 0.51 / 0.3
  • 2
  • 1.7
  • 300
  • 1200
  • 500
  • 1800 / 800

The Troll Warlord is a pure fighter, able to attack from a distance or up close, where he becomes stronger overall and may also bash. He capitalizes on attack speed, being able to strike and move quickly, as well as enhance his allies to sometimes do the same. Jah'rakal can also Blind his opponents, making it difficult for them to land attacks. Additionally, successive attacks landed on a target enable greater focus for Jah'rakal, greatly increasing his attack speed. If he is able to acquire items and momentum soon enough, there aren't many fighters who can best him.

When the Sentinel first gathered their forces, The Troll Warriors were considered primitive and unreliable. Their pride wounded, many refused to join, some even considering siding with the Scourge. Only a hotheaded young Warlord called Jah'rakal joined the Sentinel. Known as "Blinding Axe" in troll tongue, both for the blinding speed of his axes and his trademark blind technique, his unstoppable rampages have already made him a legend among his allies. However Jah'rakal fights not for the Sentinel, or even to defend the Ancients, but to show Elves, Men, Orcs and anyone else that trolls are the best fighters in the world.


Berserker Rage

  • Toggle
  • Instant
  • G

Jah'rakal goes berserk, using his throwing axes as melee weapons. He gains bonus damage, movement speed, attack speed, hit points, armor, and the Bash ability, but can only attack at melee range.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 0
  • 0 seconds
  • N/A
  • N/A
  • Until Switched Back
  • Self
  • Switches between Melee and Ranged
  • 2
  • 0
  • 0 seconds
  • N/A
  • N/A
  • Until Switch Back
  • Self
  • Switches between Melee and Ranged
  • 3
  • 0
  • 0 seconds
  • N/A
  • N/A
  • Until Switched Back
  • Self
  • Switches between Melee and Ranged
  • 4
  • 0
  • 0 seconds
  • N/A
  • N/A
  • Until Switched Back
  • Self
  • Switches between Melee and Ranged

Notes

• When Jah'rakal goes into melee mode he gets the following bonuses: +20 Movement Speed (+30 at level 4 of the skill), +15 damage, reduces his base attack time to 1.55, the Bash ability and 100 extra HP.




Bash

  • Passive
  • N/A
  • N/A

Gives a chance that an attack will do bonus damage and stun an opponent for 2 seconds.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • N/A
  • N/A
  • N/A
  • N/A
  • 2 Seconds
  • Any unit
  • 5% chance to deal 25 bonus damage and stun
  • N/A
  • N/A
  • N/A
  • N/A
  • 2 Seconds
  • Any unit
  • 5% chance to deal 50 bonus damage and stun
  • N/A
  • N/A
  • N/A
  • N/A
  • 2 Seconds
  • Any unit
  • 10% chance to deal 25 bonus damage and stun
  • N/A
  • N/A
  • N/A
  • N/A
  • 2 Seconds
  • Any unit
  • 10% chance to deal 50 bonus damage and stun

Notes

• Damage type: magical
• Jah'rakal only gets this skill when he is in melee form.
• The stun goes through magic immunity.
• Does not stack with Cranium Basher.




Blind

  • Active
  • Unit
  • D

A searing light blinds the vision of a target enemy unit, making it miss on some attacks.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 20
  • 15 Seconds
  • 700
  • N/A
  • 15 Seconds
  • Enemy units
  • 20% miss chance
  • 2
  • 20
  • 12 Seconds
  • 700
  • N/A
  • 15 Seconds
  • Enemy units
  • 28% miss chance
  • 3
  • 20
  • 9 Seconds
  • 700
  • N/A
  • 15 Seconds
  • Enemy units
  • 36% miss chance
  • 4
  • 20
  • 6 Seconds
  • 700
  • N/A
  • 15 Seconds
  • Enemy units
  • 44% miss chance

Notes




Fervor

  • Passive
  • N/A
  • F

When Jah'rakal engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Jah'rakal gains understanding of the prey's defenses, and guides each strike with greater ease than the last.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • 5% increased attack speed per attack
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • 10% increased attack speed per attack
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • 15% increased attack speed per attack
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self
  • 20% increased attack speed per attack

Notes

• Maximum of 100% increased attack speed.
• If Jah'rakal changes targets, his rage counter drops to half of where it was.




Battle Trance

  • Active
  • Instant
  • R

Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 3 seconds on Jah'rakal.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 20 seconds
  • N/A
  • Global
  • 5 seconds (allies) / 8 seconds (self)
  • Allied units / Self
  • Increases attack speed by 60%
  • 2
  • 75
  • 20 seconds
  • N/A
  • Global
  • 5 seconds (allies) / 8 seconds (self)
  • Allied units / Self
  • Increases attack speed by 100%
  • 3
  • 75
  • 20 seconds
  • N/A
  • Global
  • 5 seconds (allies) / 8 seconds (self)
  • Allied units / Self
  • Increases attack speed by 140%

Notes

• Only works on allied hero units.
• Does not affect illusions.